Field Reports
Dispatches from the bench
Dated, project-tagged, status-oriented. What happened, what was proven, what is next. Failures get filed too. RSS feed.
2,000 downloads
One week after 1,000, my mods crossed 2,000 downloads: 1,343 on Nexus Mods and 704 on 7daystodiemods, across six mods now instead of three.
TWC Quartermaster Tankers 1.0.0: every tanker has a job
Three tankers for the TWC Roadmaster that do the work their markings say: a gas tanker that fuels your vehicles, a water tanker that pumps a lake and pours it where you want it, and a dry bulk that plants your farm. For V3.3 and V2.6, tested by Taroos on both the same day.
The interstate in its first collections
Five days after release, two players put my TWC Procedural Interstate Network into their own Nexus Mods collections, the curated mod lists people install in one go. It's the first time anything I've built has been picked for someone else's list.
The Roadmaster in Chinese: my first translation
A player translated my TWC Roadmaster into Simplified Chinese for their own players, kept my name on it the way my listing asks, and sent everyone to my page for the mod itself. It's the first translation of anything I've built.
TWC Roadmaster Deluxe 1.0.0: haul your rides
The Roadmaster on a longer frame for goosenecks, with a step deck, a lowboy and a recovery lowboy that winch your vehicles on and haul them, for V3.3 and V2.6. Tested by Taroos on both versions the same morning.
TWC Workmaster 1.0.0: a mixer that mixes
The first truck of the Workmaster line goes public: an American cement mixer truck whose drum mixes concrete or asphalt in the truck while you drive, for V3.3 and V2.6, on Nexus Mods, 7daystodiemods and YouTube the same evening.
TWC Roadmaster 2.0.0: the vans open up
The OG Roadmaster's biggest update: the dry vans' doors swing open with a dome light inside, the vans fill with freight you can see, the air lines follow the trailer, Trader Bob sells the rig, and one download each for V3.3, V3.2 and V2.6.
500 people on Nexus Mods
The day after 1,000 downloads, my Nexus Mods profile crossed 500 unique downloads: 500 different people who picked up something I built. The TWC Workmaster, out that evening, is what took it over the line.
TWC Procedural Interstate Network 1.0.0: a divided interstate in every random world, on V3.3 and V2.6
The interstate is out. One mod folder adds an Interstate setting to the world generator and builds a divided highway network into every world it generates: two rings, one ring, a cross, a grid, Wild, Surveyor or the Skyway. Over 500 custom highway tiles built from vanilla blocks, server-side only, for V3.3 and V2.6.
1,000 downloads
On the night the TWC Procedural Interstate Network came out, my three mods crossed 1,000 downloads: 633 on Nexus Mods and 369 on 7daystodiemods. The TWC Roadmaster, the TWC M6 Gran Coupe and the interstate, all built in my own workshop.
TWC M6 1.5.0: climate control, a labeled dash and live gauges, on V3.3 and V2.6
The M6 for V3.3: a cabin that holds 65 to 70 degrees for everyone in the car, every key on the dash labeled from photos of Taroos's own car, a speedometer that reads the car's real speed in mph and a tach that follows the engine, and steering that no longer locks itself to one game build. A V2.6 file of the same version ships with it.
TWC Roadmaster 1.7.0: V3.3, and no build lock
7 Days to Die V3.3 came out on 5 October and switched the Roadmaster off for everyone who updated, because up to 1.6.2 it checked the exact game build. 1.7.0 runs on V3.3 and doesn't lock itself to one build anymore.
TWC Roadmaster 1.6.2: coupling for every player on a server
On a server, only the host could couple a van; anyone who joined backed under it, watched the secure cycle finish, and pulled away without it. 1.6.2 fixes that for every player, on V3.2 and on V2.6.
TWC Roadmaster 1.6.1: clearance, unbranded kits and a V2.6 build
The three vans no longer scrape under low overpasses, seven unbranded livery kits now come with the Roadmaster, and a second download is the same rig built for 7 Days to Die V2.6 (b14), for players who stay on the game's v2.6 branch.
TWC Roadmaster 1.5.3: the frame-jump fix
A day after the Roadmaster went up on Nexus Mods and 7daystodiemods, players reported frame jumps, one of them on a hosted server. The cause was the mod's own search for its trucks and trailers, eight times a second from the moment it loaded. Measured before and after in the same world: frames over 50 ms went from about 96 every 30 seconds to 1.
TWC Roadmaster 1.5.1: the driver sits and drives
The man in the Roadmaster's cab now sits in his seat and holds the wheel at 10 and 2. Four fittings in one morning, each from a screenshot Taroos took in game: the hands at the hub, a wheel at lap height, a driver inside his own seat, and knees in the wheel. What each one was, measured against the stock 4x4.
TWC Roadmaster 1.5.0: six paint liveries
Six livery kits for every Roadmaster unit: Fleet White, Weathered, Rusted, Black and Gold, Vampire and Blacked Out. A kit goes in the vehicle's dye slot, the way the game's own dyes work; take it out and the Commandery livery comes back. How the game hands a kit to the mod, why the wear needed a different edge, and what the drive showed.
TWC M6 1.4.0: paint kits, a turning wheel, and every kit in the item menu
The M6's paint comes home: ten Warlock paints and a Vampire kit now ship inside the M6 pack as kits for the car's dye slot, each with its own finish, on an Alpine White car. The same day the steering wheel started turning, and every kit in both vehicle packs, the Roadmaster's liveries included, showed up in the item menu.
TWC Roadmaster 1.4.0: the dry van family
Two new trailers beside the 53-foot van: a 28-foot single-axle pup and a 40-foot tandem. One rule set every number: storage and everything else scales with the length of the trailer. How three lengths came out of one body, what the first proofs got wrong, and what the drive proved.
The Interstate Framework: two weeks in the Commandery Forge
On 15 September the world generator placed the lab's own tiles for the first time. By 28 September a menu option lays a divided interstate across a random world from 261 tiles: rings, a hub, trader gateways, viaducts vanilla roads pass under, cuttings and tunnels. What got built, how it was judged, and what is still missing before anyone else can play it.
WC Roadmaster Smart-Fifth 1.0.1: the banner that still said 0.6.1
The 1.0.0 rig booted with a banner reading v0.6.1 and a runtime with no assembly version, and the tracked source copy of the pack had drifted from what shipped. 1.0.1 fixes all three and changes no bundle or config; the rebuilt runtime differs from 1.0.0 by exactly two strings.
WC M6 Gran Coupe v1.1.1: the README that still said 1.0.1
A release review of both vehicle packs found the 1.1.0 M6 zip shipping the 1.0.1 README: wrong version in the expected log line, two banner lines where the pack prints three, no mention of the lamps. v1.1.1 fixes the packet and changes no game file. The publish step now refuses to zip a pack whose text disagrees with its version.
TWC Roadmaster Tractor Trailer Combo 1.1.0: the rename
The rig formerly released as WC Roadmaster Smart-Fifth is now the Warlock Commandery Roadmaster: TWC Roadmaster Tractor Trailer Combo, mod folder TWC-Roadmaster. Same vehicles, same coupling, same bundles byte for byte. Saves carry over. What changed, what deliberately did not, and how the rename was checked.
TWC Roadmaster 1.3.0: into the cab
The game has no first person in vehicles, and the truck had no inside. 1.3.0 adds a cab camera, cuts real windows through a shell that had been solid, and builds the interior: dash, working gauges, the wheel, seats, the sleeper. What was measured before anything was modeled, and what went wrong on the way.
TWC Roadmaster 1.2.1: a packaging audit, a missing recipe and honest icons
Asked what has to ship with the vehicle, the audit found the pack was already one self-contained folder, but it had never shipped a recipe and its icons were art of a different truck. 1.2.1 fixes both. What was checked, what was wrong, and one finding withdrawn.
TWC Roadmaster 1.2.0: levels of detail, damage states, a handling tune and three ways to drop the trailer
Four cuts in one afternoon, each driven and judged in game: LOD groups on both units and every wheel, damage states done the way the game does them, a bobtail handling tune that lives in the XML, and trailer release from the keyboard, the gamepad or the seated menu. Plus one bug of mine that briefly broke hooking up, and how it was caught.
TWC M6 Gran Coupe v1.2.0: the rename
The car released as WC M6 Gran Coupe is now the TWC M6 Gran Coupe, mod folder TWC-M6, matching the Roadmaster renamed the same afternoon. Same car, same bundles, same three patches, byte for byte. Saves carry over.
TWC M6 Gran Coupe 1.3: the cab view, five passes from the seat, and whose sound it is
The Roadmaster's cab view ported to the M6 in one cut, then five interior passes in a night, each from Reggie's notes from the driver's seat and against photographs of his own car. What Blender showed and the bundle did not, and the line the pack now draws around the engine recordings.
WC M6 Gran Coupe v1.1.0: three cuts to get the lamps right
WC M6 Gran Coupe v1.1.0 is on the Downloads page: a full lamp set for a car whose lights had never actually worked. It took three build cuts and four rounds of night driving, including one cut that lit the rear seats red before anyone noticed the cabin, not the road, was glowing.
Two vehicles, one milestone: a retrospective
WC M6 Gran Coupe and WC Roadmaster Smart-Fifth both went from unfinished to released and locked in one extended session. What went right, what went wrong — including two defects that had shipped silently for weeks — and why proof and backups mattered more than speed.
WC Roadmaster Smart-Fifth 1.0.0: from bland to released in a day
WC Roadmaster Smart-Fifth 1.0.0 is on the Downloads page: a tractor and a 53-foot dry van with a real fifth-wheel coupling. Getting there took five approved passes in one day, a coupling that had been dead for two weeks without anyone reading the log line that said so, and lenses that had never once lit.
WC M6 Gran Coupe v1.0.1: the idle that was never there
WC M6 Gran Coupe v1.0.1 is on the Downloads page. Getting there meant re-verifying the pack on a game build that had moved under it, giving the car real steering above 20 mph, and discovering that the engine idle everyone had been hearing for a month was a different clip entirely.
The gate that could not pass the thing it was built for
The smoothness gate that certifies road geometry as drivable had no concept of levels. It read every overpass as a nine-block cliff, so no crossroad over a mainline could ever pass, which is the whole point of an interchange. Below it were two more allowlists nobody could see from the config. Three layers, one deploy.
She reported a job that never ran
On 2026-09-09 the agent replied with a complete, confident completion report for a task no worker had executed. It was caught by receipts, not by reading the chat. The fix makes a fabricated success report structurally impossible to deliver, and it was proven live the same day against a second attempt.
49 of 49
A seeded rerun of a video shot reproduced all 49 frames pixel-identical, maximum difference zero. It only counted because the rerun path was fixed first: it had been quietly generating a fresh source image, so a rerun could never have reproduced anything. Also on record: a retry branch that two reports called test-proven and that no test had ever executed.
The forensic audit of Baby Warlock: verdict FAIL
On 2026-09-01 the whole system was audited read-only, source and runtime and host and the game bench and the browser. Twenty-six numbered findings, ten repair clusters, and a verdict of FAIL: she could not yet take control of her own house. This is the full list, with what has been fixed since and what is still open.
Capability truth: the registry that refuses to start
Every command Baby Warlock can accept comes from one hand-written manifest, compiled into one artifact, verified at every startup. A capability with no checkpoint contract fails the gate, and the gate failing means she does not route anything until it is repaired. Today: 109 capabilities, 1,042 commands, 69 green, 17 partial, 8 red.
River Crossing Pack v1.0.0: the first download
The owner-accepted Gateway River Crossing tile is now a drop-in mod. Beta: placed by RWG in three fresh worlds, driven in the editor, honest caveats in the README.
Deployment of ten site refinements
Ten functional updates were deployed to the Commandery website. The site architecture now supports voice-to-text drafting and authenticated publishing.
Baby Warlock can now publish this site
The publishing seam described on day one is wired: the workshop crew can ingest a report, build, commit, and publish the Commandery through a governed path that refuses to deploy without explicit deployment authority. This report is the first one filed that way.
Gateway River Crossing V1 accepted
The straight river-crossing tile passed its visual review and an in-editor drive in a vanilla truck. It is tagged, frozen, and will not be rebuilt. The next crossing is a new tile.
The Commandery is online
First version of this site. Static pages, markdown content, a contact button on every page, and a publishing seam the workshop crew can eventually target. What is here, what is placeholder, and what comes next.
The Young House: full blockout generated, 90 of 90 checks pass
An overnight build produced the entire facility from the written program: 301 rooms, 26 zones, four floors plus basement, around 2,900 actors. The validation suite passes clean. The renders are honest blockout, not finished art.
The Gateway Viaduct drives like a real road
First Warlock carriageway to pass a drive test. A 4x4 crossed the viaduct transition without a bump, and the basin below it holds nearly 24,000 authored water cells the game renders as water.
Dark Choir: the second-generation singers failed the blind test
Eight new singer models were trained on speech recordings for a singing project. They did not survive a blind identity test and have been retired as evidence rather than shipped. The corpus and the first-generation choir remain valid.
Smart-Fifth mechanical prototype approved and locked
The Roadmaster 6x4 and its 53-foot dry van couple and release on a native four-second cycle, with twin automatic landing gear. Approved as a mechanical prototype at v0.2.18, and named as one.
M6 Performance Plus flagship chassis approved
The San Marino Blue Performance Plus build was driven, listened to, and approved as the flagship chassis. Retuned steering and drivetrain, load-following engine audio, and a paint system that uses the game's own dyes.