The Warlock Commandery Taroos the Warlock

Downloads

Mods and packs

Every entry carries its stage. Prototype means it runs on the bench and may break. Beta means it has been placed and inspected in generated worlds and driven in the editor, but not yet driven in a generated world. Release means it is supported. Bug reports go through the contact button with the mod name prefilled.

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TWC Roadmaster Tractor Trailer Combo for V2.6 v2.0.1

25 OCT 2026 requires: 7 Days to Die V2.6 b14, 0_TFP_Harmony (ships with the game), EAC off

The Roadmaster built for 7 Days to Die V2.6 (b14), the game's v2.6 branch on Steam: the tractor and the three dry vans with their doors and freight, every livery kit, Trader Bob, and coupling for every player on a server. 2.0.1 is the V2.6 download's own update: the TWC Quartermaster Tankers' jobs run on it. The V3.3 download stays 2.0.0. Its code checks for V2.6 b14 and switches itself off on any other build; on V3.3, use the main download. On V2.6, Release trailer is the last entry in the truck's hold menu, from the driver's seat. 74.8 MB.

2.0.1 for V2.6 (25 October): the tankers' jobs ported to the V2.6 game, checked in the V2.6 game's own files, and tested by Taroos on V2.6 on our second machine with the TWC Quartermaster Tankers: filling up, fueling vehicles, pumping water in and out, filling jars and planting. The V2.6 build of the coupling, storage, liveries and the hold menu was driven on V2.6 by Taroos earlier in October. sha256 3c2afbaa709827fdc722546528f814f32c743fec02d875e3674aca342444a0d6, also beside the zip.

TWC Quartermaster Tankers for V2.6 v1.0.0

25 OCT 2026 requires: TWC Roadmaster Tractor Trailer Combo 2.0.1 for V2.6, 7 Days to Die V2.6 b14, 0_TFP_Harmony (ships with the game), EAC off

The same three tankers built for 7 Days to Die V2.6 (b14), the game's v2.6 branch on Steam, jobs and all: Fill up and Fuel nearby vehicles at the gas tanker, the water tanker's pump and jars, the dry bulk's planting, and every livery kit. Install it beside the V2.6 download of TWC Roadmaster 2.0.1 or later: on V2.6 the jobs need 2.0.1. On V3.3, use the main download. 74.8 MB.

Tested by Taroos on V2.6 on 25 October on our second machine: the gas tanker filled up and fueled vehicles and blew up, the water tanker pumped in 30,000 liters and poured it into the crater a quarter at a time, and livery kits went on the tankers. After one fix to the dry bulk's seed list for V2.6, this exact file's dry bulk planted 25 seeds. Its config is also checked against the V2.6 game's own files. sha256 e02c7651da220a6f057a157cdd70c17d3e424295c9c2d88093ffd5ae26c03440, also beside the zip.

TWC Quartermaster Tankers v1.0.0

25 OCT 2026 requires: TWC Roadmaster Tractor Trailer Combo 2.0.0 or later, 7 Days to Die V3.3 (tested on b18), 0_TFP_Harmony (ships with the game), EAC off

Three 40' tankers for the TWC Roadmaster, and every one has a job. The gas tanker carries gas cans and fills up your vehicle, or every vehicle around it. The water tanker pumps 30,000 liters in from a lake or a river, fills your jars, and pours it out where you back it up. The dry bulk carries your farm and plants it. Every TWC Roadmaster livery kit fits. Runs on TWC Roadmaster 2.0.0, which you install beside it. For V3.3; on V2.6, use the download below. 74.8 MB.

1.0.0: the first public release. Tested by Taroos on V3.3 on 25 October: hooked up behind the Roadmaster with livery kits on, every job run, and the gas tanker shot up until it blew out a wall. His how-to that evening shows the dry bulk planting 25 seeds, a rig filled up from the gas tanker, five vehicles fueled at once, and the water tanker pumping a river and pouring it into the crater the gas tanker left. Trader Bob sells all three. sha256 4128f5e13f6bad0be0914757ca934037e080ac6386f06b6ae3c79de4d5920206, also beside the zip.

TWC Roadmaster Deluxe for V2.6 v1.0.0

22 OCT 2026 requires: TWC Roadmaster Tractor Trailer Combo 2.0.0 for V2.6, 7 Days to Die V2.6 b14, 0_TFP_Harmony (ships with the game), EAC off

The same Deluxe 1.0.0 built for 7 Days to Die V2.6 (b14), the game's v2.6 branch on Steam: the Deluxe tractor, the step deck, the lowboy and the recovery lowboy, the winch, the ramps and every livery kit. Install it beside the V2.6 download of TWC Roadmaster 2.0.0. On V2.6 you winch a vehicle on from the trailer's menu. On V3.3, use the main download. 90.6 MB.

Tested by Taroos on V2.6 on 22 October on our second machine, this exact file's contents: the Deluxe and all three trailers with livery kits, the ramps, vehicles winched on from behind and from beside (the mixer onto the recovery lowboy too), unloaded, and every chained vehicle back after a new game and two reloads. Its config is also checked against the V2.6 game's own files. sha256 8856ea5abfdc6fb968eb850abde5d0cbc77baeb02d3c96be62e0378192eb13ec, also beside the zip.

TWC Roadmaster Deluxe v1.0.0

22 OCT 2026 requires: TWC Roadmaster Tractor Trailer Combo 2.0.0 or later, 7 Days to Die V3.3 (tested on b18), 0_TFP_Harmony (ships with the game), EAC off

The TWC Roadmaster on a frame 0.85 m longer, built for goosenecks, with the three trailers that haul your vehicles: a 53' step deck, a 53' lowboy and a 53' recovery lowboy. Park a vehicle behind or beside the trailer, pick Winch vehicle on, and it's pulled on and chained down for the road, up yellow ramps out of the tail. Every TWC Roadmaster livery kit fits. Runs on TWC Roadmaster 2.0.0, which you install beside it. For V3.3; on V2.6, use the download below. 90.6 MB.

1.0.0: the first public release. Tested by Taroos on V3.3 on 22 October with a livery kit on each trailer: the slide-out ramps, seventeen vehicles winched on (a gyrocopter, minibikes, a motorcycle, 4x4s and the TWC Workmaster mixer onto the recovery lowboy), nine unloaded, and every chained vehicle back on its trailer after a reload. The recovery lowboy takes our own trucks, the mixer included. Trader Bob sells the tractor and the trailers. sha256 fc4fde1c16ee7d0993c6a1ed09326dcdc54424da837080f4afc2878c17889ddd, also beside the zip.

TWC Workmaster Cement Mixing Truck for V2.6 v1.0.0

21 OCT 2026 requires: 7 Days to Die V2.6 b14, 0_TFP_Harmony (ships with the game), EAC off

The same Workmaster 1.0.0 built for 7 Days to Die V2.6 (b14), the game's v2.6 branch on Steam: the mixer, concrete and asphalt, the four livery kits and Trader Bob. On V2.6 the mixer keeps mixing while someone has the storage open. On V3.3, use the main download. 28.9 MB.

Played by Taroos on V2.6 on 21 October, this exact build: concrete and asphalt mixed across three loads from the save and the wrong items refused. His first look on V2.6 found a bug, fixed in this file: a mixer loading from the save forgot what it was allowed to mix. sha256 cca5c3ada1a8508611344af4fa1c34de9c15921972c30ff9cad3dd914df328c3, also beside the zip.

TWC Workmaster Cement Mixing Truck v1.0.0

21 OCT 2026 requires: 7 Days to Die V3.3 (tested on b18), 0_TFP_Harmony (ships with the game), EAC off

A cement mixer truck that actually mixes. Fill the drum with what the game's Cement Mixer takes, start the mixer, and it mixes concrete or asphalt right in the truck's storage while you drive, nine times as fast as the game's own mixer. An American rear-discharge mixer on the Workmaster chassis, four livery kits, a working cab, and Trader Bob sells it. One folder, no other mods needed. For V3.3; on V2.6, use the download below. 28.9 MB.

1.0.0: the first public release. Driven by Taroos on V3.3 in single player, and on our own dedicated server with a second machine joined on 19 October. His last test before the release: two reloads with concrete and asphalt mixing, and Trader Bob selling it from day one. This file is that tested code with the version number changed, checked byte for byte. sha256 f2d30140c0c441be90e5631dedf82346977f5ad4480b7bae9790b68f68cf635a, also beside the zip.

TWC Roadmaster Tractor Trailer Combo for V3.2 v2.0.0

21 OCT 2026 requires: 7 Days to Die V3.2.0 b10, 0_TFP_Harmony (ships with the game), EAC off

The same Roadmaster 2.0.0 built for 7 Days to Die V3.2 (b10), and its last update for V3.2: the tractor and the three dry vans with their doors and freight, every livery kit, Trader Bob, and coupling for every player on a server. On V3.3, use the main download. 74.8 MB.

Built from 2.0.0 for V3.2 and checked in the V3.2 game's own files: V3.2 saves vehicles and builds multiplayer messages the older way, and this build meets both. Booted and driven on V3.2 by Taroos on 21 October: coupled the 28, 40 and 53 foot vans, freight and liveries, released from the seat and the truck's menu, with no warning from the mod. sha256 b16505bf4dcdfab8e565bb796e22fe8db90753b079929d379fcc00d6b6586b89, also beside the zip.

TWC Roadmaster Tractor Trailer Combo v2.0.0

21 OCT 2026 requires: 7 Days to Die V3.3 (tested on b18), 0_TFP_Harmony (ships with the game), EAC off

The Warlock Commandery Roadmaster: the TWC Roadmaster 6x4 Tractor and three dry vans, 28, 40 and 53 foot, for V3.3, vehicles that couple for real. The vans' rear doors swing open with the storage and a dome light comes on, and the freight shows how full the van is. Fifteen livery kits for every unit, a cab view with a working dash, three levels of detail, damage states, and coupling for every player on a server. On V3.2 or V2.6, use the downloads below. 74.8 MB.

2.0.0: the dry vans' rear doors swing open with the storage, with a dome light inside, and the vans fill with the game's own pallets and crates as you load them; the air lines follow the trailer through a turn; the landing gear is solid; on a server only the driver can release the trailer, and it rides smoothly on every passenger's screen; a parked rig comes back coupled; Trader Bob sells the tractor, the vans and the livery kits from day one; the Commandery and Stock kits come with it; the website is off the vans. Driven by Taroos on V3.3 in single player and on our own dedicated server with a second machine joined; this file is that code with the version number changed, checked byte for byte. 1.7.0: runs on V3.3 and no longer checks the exact game build. 1.6.2: coupling for every player on a server. 1.6.1: the vans clear low overpasses, and seven unbranded livery kits. Earlier: the frame-jump fix, the livery kits, the cab view, the 28 and 40 foot vans. sha256 743e2dc46ca3e7486fc44e3caeebbc4aca5ae628acb5390434cac139049f8d8e, also beside the zip.

TWC Procedural Interstate Network for V2.6 v1.0.0

20 OCT 2026 requires: 7 Days to Die V2.6 b14, 0_TFP_Harmony (ships with the game), EAC off

The same interstate network 1.0.0 built for 7 Days to Die V2.6 (b14), the game's v2.6 branch on Steam: every shape, the same tiles, the same menu settings. Server-side only. On V3.3, use the main download. 6.6 MB (about 2.2 GB unpacked).

Built from 1.0.0 for V2.6 and checked in the V2.6 game's own code: V2.6 runs world generation differently, and builds the ground under road tiles by an older rule, and this build meets both. Tested on V2.6 on every shape, with every planned piece placed, and on a dedicated V2.6 server: a second machine without the mod joined and played. On V2.6 the Commandery Plaza flies the trader's flag pole and one locker is the plain one (two V3-only blocks). sha256 2f4753e082dc940951acc2a0ad9f406800f25fd01bf08c94da4aec0e2606bf5e, also beside the zip.

TWC Procedural Interstate Network v1.0.0

20 OCT 2026 requires: 7 Days to Die V3.3 (tested on b18), 0_TFP_Harmony (ships with the game), EAC off

A divided interstate network for your random world, built new every time a world is generated. Pick its shape on the Interstate setting: two rings, one ring, a cross, a grid, Wild, Surveyor or the Skyway. Decks, tunnels, diamond interchanges, toll booths, junction exits and city bypasses, over 500 custom highway tiles built from vanilla blocks. One folder: the planner and its tiles together. Server-side only. For V3.3; on V2.6, use the download below. 6.6 MB (about 2.2 GB unpacked).

1.0.0: the first public release. Ten Interstate shapes plus Off, with Interstate terrain (Around, Through, Scenic) and Interstate build (Mixed, Deck only). Tested on thirty 10240 worlds on V3.3, every shape on Mixed, Deck only and Scenic, with every planned piece placed in all thirty; the release build places exactly what the tested build places, world for world. Tested on a dedicated server with two players: a player without the mod joins and plays. It is random world generation, so expect the odd dead end or step. sha256 16d24d62608339030666bc37979627d58901028b4e42d383c4939d2de3807aca, also beside the zip.

TWC M6 Gran Coupe for V2.6 v1.5.0

15 OCT 2026 requires: 7 Days to Die V2.6 b14, 0_TFP_Harmony (ships with the game), EAC off

The same M6 1.5.0 built for 7 Days to Die V2.6 (b14), the game's v2.6 branch on Steam: the chassis and engine audio, the lamps, the cab view with the labeled dash and working gauges, climate control and all eleven paint kits. Its speed-sensitive steering checks for V2.6 b14 and leaves the car on stock steering on any other build; everything else runs. On V3.3, use the main download. 28.7 MB.

Built from 1.5.0 for V2.6 and checked in the V2.6 game's own code: V2.6 reads item names and vehicle storage differently from V3, and this build meets each. Tested by Taroos on V2.6 on 12 October: twelve rides with the climate control on, the cab view and the gauges, the lamps and a paint kit, with no warning from the mod. sha256 45af1b01ba9cf31ddd1378f879e26dcfce82ab466fd351dd85b61017bf7f35f0, also beside the zip.

TWC M6 Gran Coupe v1.5.0

15 OCT 2026 requires: 7 Days to Die V3.3 (tested on b18), 0_TFP_Harmony (ships with the game), EAC off

Taroos the Warlock's own four-door performance coupe for V3.3: AWD chassis, 30 m/s (67 mph) flat out and 44.7 m/s (100 mph) in turbo, four seats, engine audio recorded from the real car, speed-sensitive steering, a full lamp set, a cab view with every key on the dash labeled and working gauges (an mph speedometer and a live tach), climate control for everyone in the car, and Alpine White with ten Warlock paint kits and a Vampire kit. No longer locked to one game build. On V2.6 or V3.2, use the downloads below. 28.7 MB.

1.5.0: climate control. Sit in the car, driver or passenger, and the cabin holds 65 to 70 degrees; heat, cold, rain and snow stay out, so do the smoke and the blowing sand, and those meters refill while you sit; the wasteland's fallout runs down half as fast, radiation does half damage, and severe storms still reach you. Every key on the dash, the console and the steering wheel is labeled from photos of the creator's own car, with the Commandery seal on the hub. The speedometer reads the car's real speed on a new 0 to 180 mph dial, and the tach follows the engine through every gear. Runs on V3.3, and the steering no longer checks the exact game build: it checks the game code it changes as the game loads. Tested on a dedicated server with two players; driven by Taroos on V3.3. Over 1.4.0, eleven paint kits; 1.3.3, the steering wheel turns; 1.3, the cab view and the interior; 1.2.0, the rename. No LOD or damage meshes yet. sha256 d94747364f0585fbe333bf675283532357a1ff1ccc7748ca77a6ba3063f0c6af, also beside the zip.

TWC M6 Gran Coupe for V3.2 v1.4.0

29 SEP 2026 requires: 7 Days to Die V3.2.0 b10, 0_TFP_Harmony (ships with the game), EAC off

The M6 1.4.0 for 7 Days to Die V3.2.0 (b10), kept for V3.2 until a V3.2 build of 1.5.0: AWD chassis, 100 mph turbo, four seats, engine audio recorded from the real car, speed-sensitive steering, Alpine White with ten Warlock paint kits and a Vampire kit, and a full lamp set — tail, reverse, plate and headlight DRL/projector state. Its steering patch checks for V3.2.0 b10. On V3.3, use the main download. 27.8 MB.

1.4.0: eleven paint kits for the car's dye slot, in the pack: ten Warlock paints (Red Gloss, Red Satin, Red Matte, Satin Gray, Matte Graphite, Obsidian Black, Rose Gold, San Marino Blue, Emerald Green, Royal Purple), each with its own finish, and a Vampire livery kit, deep blood red with blood-red calipers; a kit paints the body only, the black rims, kidney grilles and carbon roof, trim and spoiler stay black; the car comes in Alpine White; American spelling throughout. 1.3.3: the steering wheel turns with the steering, and the driver's hands hold it at 9 and 3 and turn with it. 1.3.2 changed no game file: the pack credits its creator as Taroos throughout, and its changelog lists each version once. 1.3.0 and 1.3.1: a cab view (scroll the camera fully in while driving and you sit in the driver's seat, no extra mod), five interior passes from that seat measured against photographs of the creator's own car (overhead console, headliner, buttons with real legends, cluster, carbon brow, door cards, seats, matte cabin, no marque emblem), and the engine audio stated as the creator's own recording, all rights reserved. 1.2.0 was the rename. Steering patch pinned to build b10. No LOD or damage meshes yet. sha256 824469d4bbeba104457c5d835b9d61c86af64ddbdaf7c3d0cefc38c71504f63d, also beside the zip.

Download ↓ Changelog

Baby Warlock Gateway River Crossing V1 v1.0.0

13 SEP 2026 requires: 7 Days to Die V3.2.0 b10, Create New Random World (ADVANCED, size 8192 tested)

Superseded: the river crossings are part of TWC Procedural Interstate Network 1.0.0. The first download from this lane, kept for the record: the river crossing tile (revision d4c6b1a) as a drop-in Mods folder: ModInfo, rwgmixer counts (2 to 6 per world) and the six prefab files. 150x19x150, elevated concrete deck, authored water basin, eleven pier stations.

Placed by RWG in three fresh worlds (16 placements in the last). Vehicle drive proven in the Prefab Editor, not yet in a generated world. Rotations 1 and 2 only so far. sha256 ff850ca7080c082b…; full hash beside the zip.

Download ↓ Changelog

Compatibility note

Infrastructure packs target 7 Days to Die V3.x and are tested against the vanilla random world generator. Third-party mod interactions are listed per download when known. Nothing here modifies your save without telling you.