What shipped
BabyWarlockRiverCrossingV1 v1.0.0: ModInfo, a Config/rwgmixer.xml that asks RWG for two to six placements per world, and the six prefab files of tile revision d4c6b1a, byte-identical to the accepted candidate (the .tts hash begins d4c6b1a4fedd). Compatible with V3.2.0 b10. Zip sha256 ff850ca7080c082b71e632a5d715c521f1a3d1f7240d454ebb4d86c1b33ed672.
Why it is beta, not release
- RWG placed it in three fresh 8192 worlds (six, eleven and sixteen placements). Water survived generation every time.
- A vanilla truck was driven across the whole tile in the Prefab Editor. It has not been driven in a generated world yet, because a new game has no vehicle without another mod.
- RWG has only produced rotations 1 and 2 so far. The basin sides are vanilla-steep. There is a faint cosmetic line at the concrete-to-asphalt joint.
Changelog
- 1.0.0: first public pack. Same geometry as the accepted candidate; adds ModInfo, rwgmixer counts and a README with install steps and caveats.
Next target
An in-world drive with a starter vehicle, then the Diamond Interchange V2 as the second pack.