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Projects / Warlock Infrastructure / Warlock Infrastructure

Active build Updated 06 SEP 20267-days-to-dierwgprefabsvehicles

Warlock Infrastructure

Realistic highway infrastructure for 7 Days to Die: interchanges, bridges, river crossings, and the vehicles to drive them. Replaces the game's generic road routing with roads that behave like roads.

Warlock Infrastructure

The complaint is the market

Players have said the same thing about 7 Days to Die’s random world generator for years: the roads are basic. Straight-line routing, flat intersections, no grade separation, nothing that looks like a highway department ever visited. Warlock Infrastructure is an environment pack that answers that complaint with real geometry: gateway interchanges, viaducts, river crossings, causeways, and eventually a full interstate standard, all built as random-world-generator tiles so they appear in freshly generated worlds without hand placement.

The work is organised as a Geometry Lab: a tile factory with a written standard, a component library, and a proof loop. Nothing is called done until a vehicle has been driven across it in the editor and the seam to vanilla terrain holds.

Sub-projects

  • Environment Pack — the tiles themselves: gateway interchange, river crossing, diamond interchange, and the WI54 interstate design target.
  • BMW M6 Gran Coupe — a drivable performance sedan, four mods deep, with a native paint system.
  • Smart-Fifth — the Roadmaster 6x4 tractor and 53-foot dry van, with a working fifth-wheel coupling cycle.

Where it stands

Item State
Gateway River Crossing V1 Accepted. Visual pass plus in-editor vanilla-truck drive. Tagged and frozen.
Gateway Viaduct carriageway Proven. Driven across the transition in a 4x4.
Authored basin water Proven. Rendered by the game from hand-written water cells.
Diamond Interchange V2 Prototype. Packaged and pinned; not yet driven in a world.
WI54 Warlock Interstate Design target. Written contract, one straight specimen, no pack yet.

Nothing in this lane has been published for download yet. When a pack ships it will show up on the Downloads page with its stage stated plainly.

Method

Build a tile. Load it in the prefab editor. Drive it. Read every seam against the standard. File a report whether it passed or not. The standard document grows every time something breaks in a new way.

Sub-projects

Inside Warlock Infrastructure

Downloads

Releases and prototypes

Environment Pack prototype

Warlock Infrastructure — River Crossing Pack v0.1.0

06 SEP 2026 requires: 7 Days to Die V3.x

Gateway River Crossing V1 as a random-world-generator tile pack. Accepted on the bench; awaiting publication review.

Vanilla RWG only. Not yet tested alongside third-party road mods.

Download ↓

Baby Warlock Smart-Fifth Tractor and Trailer v0.2.18

02 AUG 2026 requires: 7 Days to Die V3.1+

Warlock Roadmaster 6x4 and 53-foot dry van with twin automatic landing gear and a native four-second fifth-wheel secure and release cycle.

Mechanical prototype. Steer-axle tuning pending. Not yet published.

Download ↓
BMW M6 Gran Coupe prototype

M6 Gran Coupe Performance Plus v0.20.1

31 JUL 2026 requires: 7 Days to Die V3.0+, Native Paint System 1.0.0

Drivable performance sedan with retuned chassis, load-following engine audio, and the native paint system with ten custom dyes.

Held for licensing and attribution review before public release.

Download ↓

Field reports

Filed against this project

All reports