The Warlock Commandery Taroos the Warlock

Field Reports / 15 OCT 2026

TWC M6 Gran Coupereleasereleasevehicledownload

TWC M6 1.5.0: climate control, a labeled dash and live gauges, on V3.3 and V2.6

The M6 for V3.3: a cabin that holds 65 to 70 degrees for everyone in the car, every key on the dash labeled from photos of Taroos's own car, a speedometer that reads the car's real speed in mph and a tach that follows the engine, and steering that no longer locks itself to one game build. A V2.6 file of the same version ships with it.

V3.3

Up to 1.4.0, the M6’s steering patch checked the exact game build it was made for, V3.2.0 b10, and switched itself off on any other. When the game moved to V3.3 on 5 October, everyone who updated got stock steering, even though the steering code it changes is the same on 3.3. 1.5.0 checks that code itself as the game loads. It turns on only when it finds exactly the reads it was proven on, and if an update changes them, the car keeps stock steering and the log says so. Nothing in the pack compares a version name.

Climate control

Sit in the car, driver or passenger, and the cabin holds 65 to 70 degrees: cooler on a snowy night, warmer on a desert day. Heat, cold, rain and snow don’t get in, and the air is clean: no smoke in the burnt forest, no blowing sand in the desert, no freezing air in the snow, and those meters refill while you sit. The wasteland’s fallout still gets in, but its meter runs down half as fast, and radiation does half damage. Severe storms still reach you, as the game intends. A Climate Control icon shows the cabin temperature, and a “comfortable in here” message greets you each time you get in. Get out and the weather is yours again. It was tested on a dedicated server with two players.

The dash

Every key on the dash, the center stack, the console and the steering wheel now carries its own label, matched key by key to photos of Taroos’s own car. Before, labels were split across keys and some landed on the wrong buttons. The Commandery seal sits on the steering wheel hub.

The gauges work. The speedometer reads the car’s real speed on a new dial in miles per hour, 0 to 180, and the tach follows the engine through every gear, the same revs the engine sound plays. The first cut of the speedometer read as a stub. Read from the built car, the game turns a needle about one axis of its mesh, and on this needle that axis sat 2 degrees off the dial, so most of the needle sank behind the face from about 20 mph up. The needle now turns square to the dial, and the mph face is drawn along the old face’s own outline. Taroos’s drive on 12 October showed the needle holding steady speeds to within 0.3 mph, up to 85 mph: “It definitely works.”

V2.6 and V3.2

A V2.6 file of 1.5.0 ships beside the V3.3 one, built for V2.6 (b14) and checked in the V2.6 game’s own code. Taroos tested it on V2.6 on 12 October: twelve rides with the climate control on, the cab view, the gauges, the lamps and a paint kit, with no warning from the mod. Its steering still checks for V2.6 b14 and leaves the car on stock steering on any other build; that check comes out in the next V2.6 build. On V3.2, 1.4.0 stays the download until a V3.2 build of 1.5.0.

Checked

The release tool refuses a dash bundle or a gauges file that isn’t the one Taroos drove, and a gauges file that still writes the temporary speed-check line used while the needle was being fixed. Both builds booted clean with all seven of the mod’s patches active before the lock, and each zip is checked file by file against the folder it came from.

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