Four screenshots
Taroos drove and took the pictures; the fitting was done from them, one change at a time.
- “It looks like he’s reaching down for something and it ain’t the steering wheel.” The game hangs each hand’s target under the steering wheel’s own pivot. The Roadmaster had copied the stock 4x4’s numbers, but our wheel’s pivot is scaled and turned where the 4x4’s is not, so both targets landed at the hub. The targets are now computed for our wheel: on the rim, with the 4x4’s grip carried over, turning with the wheel.
- “It still looks like he’s reaching down almost like a joystick.” The game’s seated pose puts the 4x4 driver’s hands about 1.30 m above his seat point; ours were at 0.85. The wheel went up 20 cm, both seats came down 8 cm, and the grip moved to 10 and 2.
- “He’s merged in the seat.” The seat back had been built where the driver’s head and chest are. The seats now sit behind the riders, the headrest behind the head. In the cab view the camera is at the driver’s face, so his own seat back is hidden there and the look back into the sleeper stays clear.
- “His knees are in the steering wheel or in the dash.” The 4x4 keeps 63 cm clear in front of its seat at knee height; our wheel’s lower rim was 15 cm in front of the seat, right at the knees. Both riders sit 15 cm further back. The hands stay on the rim.
Also fixed
The tractor had carried three identical steering wheels stacked on top of each other since the cab interior went in. One remains.
Checked
Every number came out of the built files, the Roadmaster’s and the stock 4x4’s, not a guess. The cab’s own checks (sightlines from the seat to the road, the gauges and the sleeper) were rerun at every cut, and the release tool refused the bad builds planted on purpose. The mod logs one line each time you take the wheel: where the rider’s head, hips, knees and hands are in the truck. That line showed the hands on the rim at 10 and 2 and, in one screenshot, why one hand sat on top: the wheel was at full lock. Clean boot. Then Taroos sat in it and said: “Lock that in. It’s finally release ready.”