The Warlock Commandery Taroos the Warlock

Field Reports / 05 OCT 2026

TWC Roadmaster Tractor Trailer Comboreleasereleasevehicledownload

TWC Roadmaster 1.7.0: V3.3, and no build lock

7 Days to Die V3.3 came out on 5 October and switched the Roadmaster off for everyone who updated, because up to 1.6.2 it checked the exact game build. 1.7.0 runs on V3.3 and doesn't lock itself to one build anymore.

The update

Steam moved the game to V3.3 (b18) on 5 October. Up to 1.6.2, the Roadmaster checked the exact game build it was made for and switched itself off on any other, so everyone who updated lost it on the spot, even where nothing it uses had changed. Taroos: “the moment the different version changes is the moment people who downloaded the mod can’t use the mod they downloaded anymore.”

What 3.3 changed

We read the new game code next to the old. Nearly everything the Roadmaster hooks into is the same on 3.3. Two things changed: how a vehicle saves its data, and how multiplayer messages are built. 1.6.2 would really have broken on both, so 1.7.0 is rebuilt for them.

No build lock

1.7.0 doesn’t check the game build anymore. As the game loads, it checks each part of the game it hooks into. If a later update changes one of them, that feature switches off with a line in the log naming it, and the rest keeps running. If an update doesn’t touch what the mod uses, there’s nothing to download. A big change to how vehicles save or how multiplayer messages work, like 3.3’s, can still need a new version; when one does, we’ll post it.

Driven on V3.3

Taroos drove it on V3.3: couple, drive and release on all three dry vans, and a coupled rig saved, exited and reloaded twice, coming back coupled both times. The multiplayer coupling was carried over to 3.3’s new message format, but we haven’t run the multiplayer test on a 3.3 server yet. If something’s off on a server, tell us.

Still on V3.2 or V2.6?

1.7.0 is built for V3.3 and doesn’t run on V3.2: if you’re still on V3.2, keep 1.6.2. The V2.6 download stays as it is.

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