The Warlock Commandery Taroos the Warlock

Projects / Warlock Infrastructure / TWC Roadmaster Tractor Trailer Combo

Proven Updated 29 OCT 2026vehiclecouplingunity

TWC Roadmaster Tractor Trailer Combo

The Warlock Commandery Roadmaster: the TWC Roadmaster 6x4 Tractor and three dry vans, 28, 40 and 53 foot, vehicles that couple for real. Native secure-and-release cycles, twin automatic landing gear, full lighting, exhaust, a cab view with a working dash and a driver who holds the wheel, the Commandery livery and fifteen livery kits: six liveries, seven unbranded twins, and the Commandery and Stock kits. Van doors that open, with freight you can see. For V3.3, with downloads for V3.2 and V2.6. Formerly released as WC Roadmaster Smart-Fifth.

TWC Roadmaster Tractor Trailer Combo

Why a truck

The infrastructure pack is built to be driven, and nothing tests a highway like an articulated vehicle. The Roadmaster is the TWC Roadmaster 6x4 Tractor, three dry vans (28, 40 and 53 foot), and the coupling between them. Until 26 September 2026 the project and the pack were called Smart-Fifth; the name is retired, the rig is the same.

What shipped

TWC Roadmaster Tractor Trailer Combo (2.1.0, 29 October 2026; first released 14 September as 1.0.0), created by Taroos the Warlock. A tractor and three vans, one coupling:

  • The coupling is physical: a plate on the tractor, a kingpin under the van. Back under the van, the jaws close on a native four-second cycle, the landing gear lifts, and the air lines and cord run to the van’s own glad hands and swing with it through a turn. Press H to release; the gear drops first. The landing gear is solid: back in too far and the truck stops against the legs.
  • The vans open up: open a van’s storage and its rear doors swing all the way open against its sides, with a dome light inside, and everyone on a server sees them. The van fills with the game’s own pallets of boxes and shipping crates as you load it, packed to the roof at 90% of its slots.
  • The coupled rig has its own drive and brake balance and a stability controller, tuned over six live-test cycles in August.
  • Body work measured against reference trucks: long-nose conventional cab with a flat-top sleeper, chrome stacks and air cleaners, forged-aluminum ten-hole wheels with real bowls and cap nuts, tires with lug and rib treads and embossed sidewall lettering, round reflector headlamps, fog and marker lamps, air-line coils on the cab back.
  • Lights driven by the mod on every lens: running, brake, reverse and headlamp emission, glow lights at both rears, reverse floods on the road, headlamp beams. Exhaust smoke from both stacks, more under load.
  • Livery: the Commandery seal and wordmark on every unit, gold on black; fifteen livery kits in the dye slot (listed below): six liveries and an unbranded twin of each, the Commandery black unbranded, and the Commandery and Stock kits. Each fits the tractor and all three vans, each is a workbench recipe, and each shows in the item menu like the game’s own dyes.
  • Trader Bob sells the tractor, the vans and the livery kits from day one: one truck or van and two kits each restock.
  • Cab view: scroll the camera fully in while driving and you sit in the driver’s seat behind real window openings, a 389-style dash of eight gold gauges that read the truck’s own state, the sleeper open behind you. From outside, the driver sits in his seat and holds the wheel at 10 and 2, turning it with the steering.
  • Three dry vans: a 28-foot single-axle pup with 60 slots, a 40-foot tandem with 96, and the 53-foot tandem with 120. Storage, weight, durability, price, craft time and recipe scale with the length; the kingpin and landing gear sit at the same stations on all three, so the tractor couples each of them the same way.

Livery kits

Fifteen kits come in the download. Put one in a unit’s dye slot (the slot the game’s dyes use) and that unit changes livery; take it out and the Commandery livery returns. One kit per unit, so a rig can match or not.

Livery Look Unbranded twin
Fleet White clean white paint, charcoal lettering, the seal in gold Fleet White (Unbranded)
Weathered the black left out for years: chalky oxidation, dust, chipped edges, faded lettering Weathered (Unbranded)
Rusted rust at every edge and seam and eating into the panels, lettering mostly peeled Rusted (Unbranded)
Black and Gold gloss black, gold chrome, gold wheels, gold lettering Black and Gold (Unbranded)
Vampire blood red over black, black roof, smoked chrome, black wheels Vampire (Unbranded)
Blacked Out matte black, black chrome and wheels, ghost lettering Blacked Out (Unbranded)
The Commandery livery the default: no kit needed Commandery Black (Unbranded)

An unbranded twin is the same paint with no seal, no lettering and no plates: make the rig your own. The Commandery and Stock kits come with it too, for my TWC trailer packs. Every kit is a workbench recipe of 60 paint and 2 duct tape.

Three game versions

The main download is for 7 Days to Die V3.3. It no longer locks itself to one game build: as the game loads, it checks the parts of the game it hooks into, and if an update changes one, only that feature switches off, with a line in the log naming it. Two more downloads: 2.1.0 for V2.6 (b14), the game’s v2.6 branch on Steam, for players who stay on it, and 2.0.0 for V3.2 (b10), the Roadmaster’s last V3.2 update. On V2.6, “Release trailer” is the last entry in the truck’s hold menu in the driver’s seat; everything else works the same.

How it got there

The mechanical prototype (v0.2.18) was locked on 2 August. On 14 September the pack went from “bland” to released in one long day of passes, each one approved in game before the next began: surfacing and livery (0.3.0), rolling stock and lighting (0.4.0), refinements (0.5.0), lighting and exhaust (0.6.0, 0.6.1), then the public name.

Two defects worth recording. The coupling had been dead since the game’s 31 August update, because the runtime pins the exact game build and nobody had re-checked it; the boot log said so in one line and the line had not been read. And the tractor’s red and amber lenses had shipped since 0.2 without the material keyword that lets emission work at all, so the markers, brake and turn lenses had never once lit. Both are the kind of thing a green build gate cannot see and a night test finds in a minute.

What was learned

Reference photographs measured every pass, a renderer-level check of what the bundle actually carries (not what the build script says it wrote), and a night test as a standing part of acceptance. The Unity project also had its particle module disabled, which silently stripped the exhaust emitters at bundle build while every gate stayed green; counting components in the finished bundle is what caught it.

Level of detail and damage

The game switches vehicle detail with Unity’s own LOD groups, exactly as the stock 4x4 does, and it has no damage meshes at all: its one damage visual is switching on whatever hangs at the engine part’s damaged and broken paths at a quarter and at zero health. So the Roadmaster does both the game’s way. Three shells per body and per wheel, built from the approved surfaced geometry with the baked atlas kept, inside the budgets measured off the stock vehicles. Smoke at the engine bay and fire when broken on the tractor, with a cracked windshield and a sooted hood revealed alongside them; smoke and fire at the bogie on the van, raised by the runtime because a trailer has no engine part for the game to watch. The pass also found and removed five stacked copies of each connected air line that the tractor had shipped since 1.0.0.

Handling and controls

The bobtail truck lagged and leaned before it turned at walking pace. The wheel angle was never the lag; the body was: eight and a half metric tons on wheel colliders with less lateral grip than the stock 4x4, a center of mass at 0.95 m, and no low-speed physics substeps. The runtime now applies a tune at spawn, read from six bwRoad* lines in vehicles.xml, so it can be adjusted without a rebuild. Trailer release, which had been H only, is now also D-pad Down on a gamepad, “Release trailer” in the seated hold-B menu while a van is on and the truck is stopped, and the same entry in the truck’s interact menu from outside. Hooking up stays physical: back the plate under the kingpin.

Publication

On the Downloads page as TWC Roadmaster Tractor Trailer Combo 2.1.0 (29 October 2026), for V3.3, with 2.1.0 for V2.6 and 2.0.0 for V3.2 (its last V3.2 update) as their own downloads. 2.1.0 runs the conex of the TWC Quartermaster Flatbeds: a conex belongs to its flatbed’s owner, and on a server only the owner, their allies and the players the flatbed’s password lets in can set it down, load it, or pack and unpack crates; Pack all nearby crates packs every crate around it at once; and on V3.3 a truck with an empty tank stops when the engine cuts out instead of pulling on. 2.0.1 (25 October, V2.6 only) runs the TWC Quartermaster Tankers’ jobs on V2.6. 2.0.0 opens the vans’ rear doors with the storage, with a dome light inside, fills the vans with freight you can see, runs the air lines to each van’s glad hands, makes the landing gear solid, lets only the driver release the trailer on a server, brings a parked rig back coupled, has Trader Bob sell the rig and the kits, adds the Commandery and Stock kits, and takes the website off the vans. 1.7.0 (5 October) runs on V3.3 and no longer checks the exact game build. 1.6.2 makes coupling work for every player on a server, not only the host: the driver’s game runs the rig and keeps the server and the other players up to date. 1.6.1 ends the vans’ collision box at the roof (it stood 0.73 m above it and could scrape under a low overpass), brings the tractor’s cab box up to its roof cap, and adds the seven unbranded livery kits. 1.6.0 reads livery packs installed beside it. 1.5.3 fixed the frame jumps players reported: the mod no longer searches the world for its trucks and trailers. 1.5.2 puts the six livery kits in the item menu, like the game’s own dyes, in a world and in the prefab editor. 1.5.1 fits the driver to the cab: both hands on the wheel at 10 and 2, turning with it, the wheel raised and the riders seated lower and further back, the seats behind them. 1.5.0 added six paint livery kits for the tractor and all three vans: put one in the vehicle’s dye slot, take it out for the Commandery livery; the 53’s lettering now sits in front of its side posts. 1.4.0 added the dry van family: the 28-foot pup and the 40-foot tandem beside the 53, one rule for every number (storage and everything else scales with the length), the tractor and the 53 unchanged. 1.3.0 puts you in the cab: scroll the camera fully in while driving the tractor and you sit in the driver’s seat behind real window openings, in front of a 389-style dash whose eight gold gauges read the truck’s own state, with the sleeper open behind you; with the lights on the gauges glow and a dome light comes up. 1.2.1 made both vehicles craftable at a workbench from the game’s own vehicle parts (no earlier version shipped a recipe, only the creative menu worked) and replaces the item icons with renders of the built vehicles at the game’s icon size; its README now says outright that the one folder is the whole mod, with a multiplayer note. 1.2.0 added three levels of detail on both units and every wheel, damage states, a bobtail handling tune the runtime reads from vehicles.xml, and trailer release by H, D-pad Down, the seated hold-B menu or the truck’s interact menu. 1.1.0, the same day, was the rename: mod folder TWC-Roadmaster (delete the old BabyWarlockSmartFifth folder), new mod and item names. Entity ids are unchanged so vehicles already placed in a save carry over. Requires V3.3 (or the V3.2 or V2.6 download), the stock Harmony folder and EAC off.

The numbers

Game units are meters per second; miles per hour for reading.

Stock 4x4 TWC Roadmaster tractor
Top speed 10 m/s (22 mph) 20 m/s (45 mph)
Turbo top speed 14 m/s (31 mph) 29 m/s (65 mph)
Motor torque 3,500 / 4,500 6,500 / 9,000 (normal / turbo)
Steering rate 130 deg/s 700 deg/s
Max steer angle 32 deg 35 deg
Fuel capacity 400 800
Seats 6 2 (it is a truck, not a bus)
Storage 90 slots 90 in the tractor, 60, 96 or 120 in a van
Trailer none 28’, 40’ or 53’ dry van
Economic value stock 52,000 tractor; 19,000, 27,000 and 36,000 vans (workbench recipes, and Trader Bob sells them)

Crafting

Workbench recipes from the game’s own vehicle parts, the same pattern as the stock 4x4; the gating lives on the parts, not the recipe.

  • Tractor: 10 wheels, 2 truck chassis, 2 truck accessories, 2 small engines, 2 car batteries.
  • 28’ van: 4 wheels, 2 truck chassis, 1 truck accessories.
  • 40’ van: 8 wheels, 2 truck chassis, 1 truck accessories.
  • 53’ van: 8 wheels, 3 truck chassis, 1 truck accessories.
  • Livery kits: 60 paint and 2 duct tape each.

Controls and requirements

Action How
Couple Reverse under a van; no key
Release H on keyboard, D-pad Down on gamepad, or “Release trailer” in the seated hold-B menu; from the driver’s seat, stopped only
Quick-couple Shift+H with a van nearly lined up
Cab view Scroll the camera fully in; scroll out to leave
Livery Put a TWC Livery Kit in the unit’s dye slot; take it out for the Commandery livery
  • Game build: 7 Days to Die V3.3. On V3.2 (b10) or V2.6 (b14), use that version’s download. The V3.3 build checks the parts of the game it hooks into rather than the exact build; if an update changes one, only that feature switches off, with a line in the log naming it.
  • The stock 0_TFP_Harmony folder that ships with the game, and EAC off.
  • Multiplayer: every player and the server need the same folder; models, icons and code do not push from the server. Since 1.6.2 every player can couple, not only the host.
  • Stands alone: this is its own mod and drives the game’s own roads. The interstate in some of the screenshots is TWC Procedural Interstate Network, a separate mod of mine, its own download.
  • Known limits: the interior draws only at the nearest level of detail; the body materials are non-metallic by design, and the chrome is a baked reflection.

Credits and license

Created by Taroos the Warlock with Baby Warlock. Bodies, wheels, textures, livery, coupling runtime and tuning are original work. The Commandery seal is the lab’s own mark. Free to use, share and include whole in modpacks with credit; not for sale; asset use not allowed; upload to other sites not without permission. A free fan project for 7 Days to Die, not affiliated with or endorsed by The Fun Pimps or any vehicle manufacturer.

Turnaround

Drag to rotate

8 frames
TWC Roadmaster Tractor Trailer Combo turnaround ◀ drag ▶

Videos

On camera

tutorial0h 02mTWC Roadmaster Tractor Trailer Combo

How to hook up and release a trailer | TWC Roadmaster

Two minutes in game: back the tractor under a van until the plate takes the kingpin, release from the driver's seat, back under again, release from the radial menu, then hook up a second van.

Downloads

Releases and prototypes

TWC Roadmaster Tractor Trailer Combo for V2.6 v2.1.0

29 OCT 2026 for V2.674.8 MBrequires: 7 Days to Die V2.6 b14, 0_TFP_Harmony (ships with the game), EAC off

The Roadmaster built for 7 Days to Die V2.6 (b14), the game's v2.6 branch on Steam: the tractor and the three dry vans with their doors and freight, every livery kit, Trader Bob, and coupling for every player on a server. 2.1.0 brings the conex to V2.6, for the TWC Quartermaster Flatbeds: its owner rule and Pack all nearby crates; the TWC Quartermaster Tankers' jobs and the log trailer's load run on it as well. The empty-tank stop is on the V3.3 download only. Its code checks for V2.6 b14 and switches itself off on any other build; on V3.3, use the main download. On V2.6, Release trailer is the last entry in the truck's hold menu, from the driver's seat. 74.8 MB.

2.1.0 for V2.6 (29 October): the conex ported to the V2.6 game and checked in its own files, then tested by Taroos on V2.6 on our second machine with the TWC Quartermaster Flatbeds, this exact file: both conex set down, packed one at a time and with Pack all nearby crates to a full 44, unpacked one and all, and loaded back on, across three sessions of one game.

Full release notes2.0.1 for V2.6 (25 October): the tankers' jobs ported to the V2.6 game, checked in the V2.6 game's own files, and tested by Taroos on V2.6 on our second machine with the TWC Quartermaster Tankers: filling up, fueling vehicles, pumping water in and out, filling jars and planting. The V2.6 build of the coupling, storage, liveries and the hold menu was driven on V2.6 by Taroos earlier in October. sha256 31da84cd002ab70985979e0819ed5e25d8927643f8b176076163e927c92ab80d, also beside the zip.

TWC Roadmaster Tractor Trailer Combo v2.1.0

29 OCT 2026 for V3.374.8 MBrequires: 7 Days to Die V3.3 or newer, 0_TFP_Harmony (ships with the game), EAC off

The Warlock Commandery Roadmaster: the TWC Roadmaster 6x4 Tractor and three dry vans, 28, 40 and 53 foot, for V3.3 and newer, vehicles that couple for real. The vans' rear doors swing open with the storage and a dome light comes on, and the freight shows how full the van is. Fifteen livery kits for every unit, a cab view with a working dash, three levels of detail, damage states, and coupling for every player on a server. 2.1.0 runs the TWC Quartermaster Flatbeds' conex, and a truck out of gas stops. On V3.2 or V2.6, use the downloads below. 74.8 MB.

2.1.0 (29 October): the conex of the TWC Quartermaster Flatbeds is its owner's: on a server only the owner, their allies and the players the flatbed's password lets in can set it down, load it, or pack and unpack crates, and anyone can open its doors; Pack all nearby crates packs every crate around the conex at once, nearest first; and a truck with an empty tank stops when the engine cuts out instead of pulling on.

Full release notesTested by Taroos on 29 October in single player and on our own dedicated server with a second machine joined, every conex keeping its owner through a server restart, and the Roadmaster, the Deluxe and the Workmaster run out of gas. The V3.2 download stays 2.0.0. 2.0.0: the dry vans' rear doors swing open with the storage, with a dome light inside, and the vans fill with the game's own pallets and crates as you load them; the air lines follow the trailer through a turn; the landing gear is solid; on a server only the driver can release the trailer, and it rides smoothly on every passenger's screen; a parked rig comes back coupled; Trader Bob sells the tractor, the vans and the livery kits from day one; the Commandery and Stock kits come with it; the website is off the vans. Driven by Taroos on V3.3 in single player and on our own dedicated server with a second machine joined; the 2.0.0 file was that code with the version number changed, checked byte for byte. 1.7.0: runs on V3.3 and no longer checks the exact game build. 1.6.2: coupling for every player on a server. 1.6.1: the vans clear low overpasses, and seven unbranded livery kits. Earlier: the frame-jump fix, the livery kits, the cab view, the 28 and 40 foot vans. sha256 60a20cf851290c3d17c63d988e8ec0a6290c2e8e0a5dd32a20f3c0ff62171b36, also beside the zip.

TWC Roadmaster Tractor Trailer Combo for V3.2 v2.0.0

21 OCT 2026 for V3.274.8 MBrequires: 7 Days to Die V3.2.0 b10, 0_TFP_Harmony (ships with the game), EAC off

The same Roadmaster 2.0.0 built for 7 Days to Die V3.2 (b10), and its last update for V3.2: the tractor and the three dry vans with their doors and freight, every livery kit, Trader Bob, and coupling for every player on a server. On V3.3, use the main download. 74.8 MB.

Built from 2.0.0 for V3.2 and checked in the V3.2 game's own files: V3.2 saves vehicles and builds multiplayer messages the older way, and this build meets both.

Full release notesBooted and driven on V3.2 by Taroos on 21 October: coupled the 28, 40 and 53 foot vans, freight and liveries, released from the seat and the truck's menu, with no warning from the mod. sha256 b16505bf4dcdfab8e565bb796e22fe8db90753b079929d379fcc00d6b6586b89, also beside the zip.

Field reports

Filed against this project

All reports

The Roadmaster in Chinese: my first translation

A player translated my TWC Roadmaster into Simplified Chinese for their own players, kept my name on it the way my listing asks, and sent everyone to my page for the mod itself. It's the first translation of anything I've built.

TWC Roadmaster Tractor Trailer Combomilestone

TWC Roadmaster 2.0.0: the vans open up

The OG Roadmaster's biggest update: the dry vans' doors swing open with a dome light inside, the vans fill with freight you can see, the air lines follow the trailer, Trader Bob sells the rig, and one download each for V3.3, V3.2 and V2.6.

TWC Roadmaster Tractor Trailer Comborelease

TWC Roadmaster 1.7.0: V3.3, and no build lock

7 Days to Die V3.3 came out on 5 October and switched the Roadmaster off for everyone who updated, because up to 1.6.2 it checked the exact game build. 1.7.0 runs on V3.3 and doesn't lock itself to one build anymore.

TWC Roadmaster Tractor Trailer Comborelease

TWC Roadmaster 1.6.2: coupling for every player on a server

On a server, only the host could couple a van; anyone who joined backed under it, watched the secure cycle finish, and pulled away without it. 1.6.2 fixes that for every player, on V3.2 and on V2.6.

TWC Roadmaster Tractor Trailer Comborelease

TWC Roadmaster 1.6.1: clearance, unbranded kits and a V2.6 build

The three vans no longer scrape under low overpasses, seven unbranded livery kits now come with the Roadmaster, and a second download is the same rig built for 7 Days to Die V2.6 (b14), for players who stay on the game's v2.6 branch.

TWC Roadmaster Tractor Trailer Comborelease

TWC Roadmaster 1.5.3: the frame-jump fix

A day after the Roadmaster went up on Nexus Mods and 7daystodiemods, players reported frame jumps, one of them on a hosted server. The cause was the mod's own search for its trucks and trailers, eight times a second from the moment it loaded. Measured before and after in the same world: frames over 50 ms went from about 96 every 30 seconds to 1.

TWC Roadmaster Tractor Trailer Comborelease

TWC Roadmaster 1.5.1: the driver sits and drives

The man in the Roadmaster's cab now sits in his seat and holds the wheel at 10 and 2. Four fittings in one morning, each from a screenshot Taroos took in game: the hands at the hub, a wheel at lap height, a driver inside his own seat, and knees in the wheel. What each one was, measured against the stock 4x4.

TWC Roadmaster Tractor Trailer Comborelease

TWC Roadmaster 1.5.0: six paint liveries

Six livery kits for every Roadmaster unit: Fleet White, Weathered, Rusted, Black and Gold, Vampire and Blacked Out. A kit goes in the vehicle's dye slot, the way the game's own dyes work; take it out and the Commandery livery comes back. How the game hands a kit to the mod, why the wear needed a different edge, and what the drive showed.

TWC Roadmaster Tractor Trailer Comborelease